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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games in South America: Q2 2022 Performance Review

Discover the performance trends of the top 5 ultracasual games on a unified platform in South America during Q2 2022, including downloads, revenue, and active users.

Top 5 Ultracasual Games in South America: Q2 2022 Performance Review

In the second quarter of 2022, the top 5 ultracasual games in South America demonstrated significant performance metrics on a unified platform. Here, we explore the trends in downloads, revenue, and active users for these popular games based on data from Sensor Tower.

Slime it: Slime Game Simulator by Slime4Fun saw its weekly revenue increase steadily, peaking at approximately $871 in mid-June. Weekly downloads surged in mid-May, reaching around 6.1K by the end of May. Active users also showed a notable rise, from around 4.9K at the beginning of April to over 10.6K by mid-June.

Fill The Fridge! from Rollic Games experienced a consistent increase in weekly downloads, peaking at approximately 658K in mid-April. Weekly revenue saw fluctuations, with the highest point around $545 in early April. Active users followed an upward trajectory, reaching nearly 1.4M by the end of June.

Jelly Dye:Satisfying ASMR Game by AI Games FZ had a noticeable increase in weekly downloads in early May, with figures hitting around 177K. Revenue maintained a steady range, peaking at about $295 in mid-April. The game’s active users showed strong growth, reaching approximately 236K in mid-May.

Acrylic Nails! from Crazy Labs displayed fluctuating weekly downloads, peaking at around 127K at the end of March. Revenue trends were relatively stable, with the highest weekly earnings of about $382 in late March. Weekly active users showed a slight decline, settling around 303K by the end of June.

Antistress - Relaxing games by Moreno Maio maintained stable weekly downloads, with a peak of approximately 166K in late May. Revenue trends were consistent, with the highest weekly revenue of about $270 at the end of March. The game’s active users remained robust, fluctuating around the 1.5M mark throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022